Does Hideki Kamiya regret having canceled the game?

Does Hideki Kamiya regret having canceled the game?

Main art of Scalebound. Source: Xbox at the dawn of the Xbox One, the famous Japanese Platinumgames studio reached an agreement with Microsoft to develop an ambitious action and fantasy game, Scaalebound, in which the player had to control not only a protagonist stylor, but also his domesticated dragon. Each trailer greatly attracted the attention of the public, and the statements of the game director, Hideki Kamiya, were so sound and ambitious that Scaalebound became one of the most anticipated games of his time. In the end, the story ended sadly: in 2017, Microsoft canceled Scaalebound due to numerous problems in the organization of work and the overestimation of their abilities by developers. This is what we know the head of Xbox, Phil Spencer, has repeatedly declared that the cancellation of Scaalebound was one of the greatest mistakes of his career and seems that Hideki Kamiya is of the same opinion. The Japanese game designer has again published an article in which he shares his regret for the fact that his team never managed to launch Scaalebound. Kamiya accompanied the repost with a brief but significant plea: “Phil, let's do it!” Let's do it, Phil! : D https://t.co/bldBS3Hxgt – 神谷英樹? Hideki Kamiya (@hidekikamiya_X) March 3, 2025 Of course, the probability that Phil Spencer returns to the development of Scaalebound is minimal, and Hideki Kamiya himself has been out of Platinumgames from 2023. He founded his own study Clovers and currently works in the okami sequel to Capcom. But we must bear in mind that Scalebound had enormous potential, that with modern technology it is much easier to perform and who knows, perhaps Phil Spencer listens to Kamiya's call and responds to her with an agreement. Source: @hidekikamiya_x

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